AI Insights · Timothy · January 2023
Top 5 Adventure Games on iOS in Switzerland Q4 2022
Explore the performance of the top 5 adventure games on iOS in Switzerland during Q4 2022, with insights on downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 adventure games on iOS in Switzerland displayed diverse performance trends in terms of revenue, downloads, and active users. Here's a detailed look at how each game fared during this period.
Genshin Impact
From publisher COGNOSPHERE PTE. LTD., Genshin Impact saw fluctuations in its weekly revenue, peaking at around $78.7K in early December and closing the quarter at approximately $62.9K. Downloads were relatively stable but low, ranging from 493 to 1.2K per week, with a notable increase to 978 in the final week of December. Active users showed a slight decline early in the quarter, dipping to 10.9K in mid-October but rebounding to 13.3K by the end of December.
The Sims™ FreePlay
Electronic Arts' The Sims™ FreePlay experienced a gradual increase in revenue, starting at $3.3K in late September and reaching $6.5K by the last week of December. Weekly downloads varied, peaking at 845 in late October and ending the quarter with 674. Active users fluctuated, hitting a high of 4.8K in mid-October and stabilizing around 4K towards the end of the quarter.
Super Mario Run
Super Mario Run by Nintendo Co., Ltd. had a relatively stable revenue throughout Q4, with minor peaks such as $472 in the last week of December. Downloads showed a significant rise towards the end of the quarter, especially in the final week, reaching 1K. Active users saw a steady increase, peaking at 2.8K in the last week of December from an initial 1.9K in late September.
Dreamdale - Fairy Adventure
SayGames LTD's Dreamdale - Fairy Adventure showed a steady rise in revenue, peaking at approximately $1.7K in the last week of December. Downloads were modest, with a high of 698 in early October and a gradual decline to 450 by the end of December. Active users saw a slight drop mid-quarter but ended with a positive trend, reaching 1.4K in the last week of December.
Riddle Test: Brain Teaser Game
Kidding Box's Riddle Test: Brain Teaser Game had a modest revenue performance, peaking at $87 in mid-October and ending the quarter with $21. Downloads showed a significant spike early in the quarter, peaking at 1.1K in mid-October before stabilizing around 414 by the end of December. Active users peaked at 1.7K in mid-October and had a varying trend, ending the quarter with 1K.
These insights are based on Sensor Tower data. For more detailed analysis and additional insights, visit Sensor Tower.